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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c141
1 files changed, 57 insertions, 84 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index 90860e94270..57d5e54290e 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -44,16 +44,12 @@
#include "DEG_depsgraph_query.h"
-#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "eevee_private.h"
static struct {
- char *volumetric_common_lib;
- char *volumetric_common_lights_lib;
-
struct GPUShader *volumetric_clear_sh;
struct GPUShader *scatter_sh;
struct GPUShader *scatter_with_lights_sh;
@@ -97,57 +93,48 @@ extern char datatoc_common_fullscreen_vert_glsl[];
static void eevee_create_shader_volumes(void)
{
- e_data.volumetric_common_lib = BLI_string_joinN(datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_volumetric_lib_glsl);
-
- e_data.volumetric_common_lights_lib = BLI_string_joinN(datatoc_common_view_lib_glsl,
- datatoc_common_uniforms_lib_glsl,
- datatoc_bsdf_common_lib_glsl,
- datatoc_octahedron_lib_glsl,
- datatoc_cubemap_lib_glsl,
- datatoc_irradiance_lib_glsl,
- datatoc_lights_lib_glsl,
- datatoc_volumetric_lib_glsl);
-
- e_data.volumetric_clear_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl,
- datatoc_volumetric_geom_glsl,
- datatoc_volumetric_frag_glsl,
- e_data.volumetric_common_lib,
- "#define VOLUMETRICS\n"
- "#define CLEAR\n");
- e_data.scatter_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl,
- datatoc_volumetric_geom_glsl,
- datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lights_lib,
- SHADER_DEFINES
- "#define VOLUMETRICS\n"
- "#define VOLUME_SHADOW\n");
- e_data.scatter_with_lights_sh = DRW_shader_create_with_lib(datatoc_volumetric_vert_glsl,
- datatoc_volumetric_geom_glsl,
- datatoc_volumetric_scatter_frag_glsl,
- e_data.volumetric_common_lights_lib,
- SHADER_DEFINES
- "#define VOLUMETRICS\n"
- "#define VOLUME_LIGHTING\n"
- "#define VOLUME_SHADOW\n");
- e_data.volumetric_integration_sh = DRW_shader_create_with_lib(
+ DRWShaderLibrary *lib = EEVEE_shader_lib_get();
+
+ e_data.volumetric_clear_sh = DRW_shader_create_with_shaderlib(datatoc_volumetric_vert_glsl,
+ datatoc_volumetric_geom_glsl,
+ datatoc_volumetric_frag_glsl,
+ lib,
+ SHADER_DEFINES
+ "#define VOLUMETRICS\n"
+ "#define CLEAR\n");
+
+ e_data.scatter_sh = DRW_shader_create_with_shaderlib(datatoc_volumetric_vert_glsl,
+ datatoc_volumetric_geom_glsl,
+ datatoc_volumetric_scatter_frag_glsl,
+ lib,
+ SHADER_DEFINES
+ "#define VOLUMETRICS\n"
+ "#define VOLUME_SHADOW\n");
+
+ e_data.scatter_with_lights_sh = DRW_shader_create_with_shaderlib(
+ datatoc_volumetric_vert_glsl,
+ datatoc_volumetric_geom_glsl,
+ datatoc_volumetric_scatter_frag_glsl,
+ lib,
+ SHADER_DEFINES
+ "#define VOLUMETRICS\n"
+ "#define VOLUME_LIGHTING\n"
+ "#define VOLUME_SHADOW\n");
+
+ e_data.volumetric_integration_sh = DRW_shader_create_with_shaderlib(
datatoc_volumetric_vert_glsl,
datatoc_volumetric_geom_glsl,
datatoc_volumetric_integration_frag_glsl,
- e_data.volumetric_common_lib,
+ lib,
USE_VOLUME_OPTI ? "#extension GL_ARB_shader_image_load_store: enable\n"
"#extension GL_ARB_shading_language_420pack: enable\n"
- "#define USE_VOLUME_OPTI\n" :
- NULL);
- e_data.volumetric_resolve_sh = DRW_shader_create_with_lib(datatoc_common_fullscreen_vert_glsl,
- NULL,
- datatoc_volumetric_resolve_frag_glsl,
- e_data.volumetric_common_lib,
- NULL);
- e_data.volumetric_accum_sh = DRW_shader_create_fullscreen(datatoc_volumetric_accum_frag_glsl,
- NULL);
+ "#define USE_VOLUME_OPTI\n" SHADER_DEFINES :
+ SHADER_DEFINES);
+
+ e_data.volumetric_resolve_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_volumetric_resolve_frag_glsl, lib, SHADER_DEFINES);
+ e_data.volumetric_accum_sh = DRW_shader_create_fullscreen_with_shaderlib(
+ datatoc_volumetric_accum_frag_glsl, lib, SHADER_DEFINES);
const float density[4] = {1.0f, 1.0f, 1.0f, 1.0f};
e_data.dummy_density = DRW_texture_create_3d(1, 1, 1, GPU_RGBA8, DRW_TEX_WRAP, density);
@@ -259,17 +246,11 @@ void EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
common_data->vol_shadow_steps = 0;
}
- /* Update view_vecs */
- float invproj[4][4], winmat[4][4];
- DRW_view_winmat_get(NULL, winmat, false);
- DRW_view_winmat_get(NULL, invproj, true);
- EEVEE_update_viewvecs(invproj, winmat, sldata->common_data.view_vecs);
-
if (DRW_view_is_persp_get(NULL)) {
float sample_distribution = scene_eval->eevee.volumetric_sample_distribution;
sample_distribution = 4.0f * (max_ff(1.0f - sample_distribution, 1e-2f));
- const float clip_start = common_data->view_vecs[0][2];
+ const float clip_start = DRW_view_near_distance_get(NULL);
/* Negate */
float near = integration_start = min_ff(-integration_start, clip_start - 1e-4f);
float far = integration_end = min_ff(-integration_end, near - 1e-4f);
@@ -280,8 +261,8 @@ void EEVEE_volumes_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
common_data->vol_depth_param[2] = sample_distribution;
}
else {
- const float clip_start = common_data->view_vecs[0][2];
- const float clip_end = clip_start + common_data->view_vecs[1][2];
+ const float clip_start = DRW_view_near_distance_get(NULL);
+ const float clip_end = DRW_view_far_distance_get(NULL);
integration_start = min_ff(integration_end, clip_start);
integration_end = max_ff(-integration_end, clip_end);
@@ -487,11 +468,11 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
if ((md = BKE_modifiers_findby_type(ob, eModifierType_Fluid)) &&
(BKE_modifier_is_enabled(scene, md, eModifierMode_Realtime)) &&
((FluidModifierData *)md)->domain != NULL) {
- FluidModifierData *mmd = (FluidModifierData *)md;
- FluidDomainSettings *mds = mmd->domain;
+ FluidModifierData *fmd = (FluidModifierData *)md;
+ FluidDomainSettings *fds = fmd->domain;
/* Don't try to show liquid domains here. */
- if (!mds->fluid || !(mds->type == FLUID_DOMAIN_TYPE_GAS)) {
+ if (!fds->fluid || !(fds->type == FLUID_DOMAIN_TYPE_GAS)) {
return false;
}
@@ -500,33 +481,28 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
#if 0
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool show_smoke = ((int)DEG_get_ctime(draw_ctx->depsgraph) >=
- *mds->point_cache[0]->startframe);
+ *fds->point_cache[0]->startframe);
#endif
- if (mds->fluid && (mds->type == FLUID_DOMAIN_TYPE_GAS) /* && show_smoke */) {
- if (!(mds->flags & FLUID_DOMAIN_USE_NOISE)) {
- GPU_create_smoke(mmd, 0);
- }
- else if (mds->flags & FLUID_DOMAIN_USE_NOISE) {
- GPU_create_smoke(mmd, 1);
- }
- BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(mmd));
+ if (fds->fluid && (fds->type == FLUID_DOMAIN_TYPE_GAS) /* && show_smoke */) {
+ DRW_smoke_ensure(fmd, fds->flags & FLUID_DOMAIN_USE_NOISE);
+ BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(fmd));
}
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
if (STREQ(gpu_grid->name, "density")) {
DRW_shgroup_uniform_texture_ref(grp,
gpu_grid->sampler_name,
- mds->tex_density ? &mds->tex_density :
+ fds->tex_density ? &fds->tex_density :
&e_data.dummy_density);
}
else if (STREQ(gpu_grid->name, "color")) {
DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, mds->tex_color ? &mds->tex_color : &e_data.dummy_density);
+ grp, gpu_grid->sampler_name, fds->tex_color ? &fds->tex_color : &e_data.dummy_density);
}
else if (STREQ(gpu_grid->name, "flame") || STREQ(gpu_grid->name, "temperature")) {
DRW_shgroup_uniform_texture_ref(
- grp, gpu_grid->sampler_name, mds->tex_flame ? &mds->tex_flame : &e_data.dummy_flame);
+ grp, gpu_grid->sampler_name, fds->tex_flame ? &fds->tex_flame : &e_data.dummy_flame);
}
else {
DRW_shgroup_uniform_texture_ref(grp, gpu_grid->sampler_name, &e_data.dummy_density);
@@ -534,14 +510,14 @@ static bool eevee_volume_object_mesh_init(Scene *scene,
}
/* Constant Volume color. */
- bool use_constant_color = ((mds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
- (mds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0);
+ bool use_constant_color = ((fds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
+ (fds->active_fields & FLUID_DOMAIN_ACTIVE_COLOR_SET) != 0);
DRW_shgroup_uniform_vec3(
- grp, "volumeColor", (use_constant_color) ? mds->active_color : white, 1);
+ grp, "volumeColor", (use_constant_color) ? fds->active_color : white, 1);
/* Output is such that 0..1 maps to 0..1000K */
- DRW_shgroup_uniform_vec2(grp, "volumeTemperature", &mds->flame_ignition, 1);
+ DRW_shgroup_uniform_vec2(grp, "volumeTemperature", &fds->flame_ignition, 1);
}
else {
LISTBASE_FOREACH (GPUMaterialVolumeGrid *, gpu_grid, gpu_grids) {
@@ -840,17 +816,14 @@ void EEVEE_volumes_free_smoke_textures(void)
{
/* Free Smoke Textures after rendering */
LISTBASE_FOREACH (LinkData *, link, &e_data.smoke_domains) {
- FluidModifierData *mmd = (FluidModifierData *)link->data;
- GPU_free_smoke(mmd);
+ FluidModifierData *fmd = (FluidModifierData *)link->data;
+ DRW_smoke_free(fmd);
}
BLI_freelistN(&e_data.smoke_domains);
}
void EEVEE_volumes_free(void)
{
- MEM_SAFE_FREE(e_data.volumetric_common_lib);
- MEM_SAFE_FREE(e_data.volumetric_common_lights_lib);
-
DRW_TEXTURE_FREE_SAFE(e_data.dummy_scatter);
DRW_TEXTURE_FREE_SAFE(e_data.dummy_transmit);
@@ -894,7 +867,7 @@ void EEVEE_volumes_output_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata,
GPU_ATTACHMENT_TEXTURE(txl->volume_transmittance_accum)});
/* Clear texture. */
- if (DRW_state_is_image_render() || effects->taa_current_sample == 1) {
+ if (effects->taa_current_sample == 1) {
GPU_framebuffer_bind(fbl->volumetric_accum_fb);
GPU_framebuffer_clear_color(fbl->volumetric_accum_fb, clear);
}