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Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_volumes.c46
1 files changed, 30 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c
index dcb8b04fbcd..efe2ef5fc17 100644
--- a/source/blender/draw/engines/eevee/eevee_volumes.c
+++ b/source/blender/draw/engines/eevee/eevee_volumes.c
@@ -351,7 +351,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
!LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) {
struct GPUMaterial *mat = EEVEE_material_world_volume_get(scene, wo);
- if (GPU_material_use_domain_volume(mat)) {
+ if (GPU_material_has_volume_output(mat)) {
grp = DRW_shgroup_material_create(mat, psl->volumetric_world_ps);
}
@@ -367,10 +367,11 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata));
/* Fix principle volumetric not working with world materials. */
- DRW_shgroup_uniform_texture(grp, "sampdensity", e_data.dummy_density);
- DRW_shgroup_uniform_texture(grp, "sampcolor", e_data.dummy_density);
- DRW_shgroup_uniform_texture(grp, "sampflame", e_data.dummy_flame);
- DRW_shgroup_uniform_vec2_copy(grp, "unftemperature", (float[2]){0.0f, 1.0f});
+ ListBase gpu_grids = GPU_material_volume_grids(mat);
+ for (GPUMaterialVolumeGrid *gpu_grid = gpu_grids.first; gpu_grid;
+ gpu_grid = gpu_grid->next) {
+ DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density);
+ }
DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]);
@@ -446,6 +447,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1);
DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1);
+ ListBase gpu_grids = GPU_material_volume_grids(mat);
/* Smoke Simulation */
if (((ob->base_flag & BASE_FROM_DUPLI) == 0) &&
(md = modifiers_findByType(ob, eModifierType_Fluid)) &&
@@ -477,12 +479,25 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(mmd));
}
- DRW_shgroup_uniform_texture_ref(
- grp, "sampdensity", mds->tex_density ? &mds->tex_density : &e_data.dummy_density);
- DRW_shgroup_uniform_texture_ref(
- grp, "sampcolor", mds->tex_color ? &mds->tex_color : &e_data.dummy_density);
- DRW_shgroup_uniform_texture_ref(
- grp, "sampflame", mds->tex_flame ? &mds->tex_flame : &e_data.dummy_flame);
+ for (GPUMaterialVolumeGrid *gpu_grid = gpu_grids.first; gpu_grid; gpu_grid = gpu_grid->next) {
+ if (STREQ(gpu_grid->name, "density")) {
+ DRW_shgroup_uniform_texture_ref(grp,
+ gpu_grid->sampler_name,
+ mds->tex_density ? &mds->tex_density :
+ &e_data.dummy_density);
+ }
+ else if (STREQ(gpu_grid->name, "color")) {
+ DRW_shgroup_uniform_texture_ref(
+ grp, gpu_grid->sampler_name, mds->tex_color ? &mds->tex_color : &e_data.dummy_density);
+ }
+ else if (STREQ(gpu_grid->name, "flame") || STREQ(gpu_grid->name, "temperature")) {
+ DRW_shgroup_uniform_texture_ref(
+ grp, gpu_grid->sampler_name, mds->tex_flame ? &mds->tex_flame : &e_data.dummy_flame);
+ }
+ else {
+ DRW_shgroup_uniform_texture_ref(grp, gpu_grid->sampler_name, &e_data.dummy_density);
+ }
+ }
/* Constant Volume color. */
bool use_constant_color = ((mds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 &&
@@ -492,14 +507,13 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata,
grp, "volumeColor", (use_constant_color) ? mds->active_color : white, 1);
/* Output is such that 0..1 maps to 0..1000K */
- DRW_shgroup_uniform_vec2(grp, "unftemperature", &mds->flame_ignition, 1);
+ DRW_shgroup_uniform_vec2(grp, "volumeTemperature", &mds->flame_ignition, 1);
}
else {
- DRW_shgroup_uniform_texture(grp, "sampdensity", e_data.dummy_density);
- DRW_shgroup_uniform_texture(grp, "sampcolor", e_data.dummy_density);
- DRW_shgroup_uniform_texture(grp, "sampflame", e_data.dummy_flame);
+ for (GPUMaterialVolumeGrid *gpu_grid = gpu_grids.first; gpu_grid; gpu_grid = gpu_grid->next) {
+ DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density);
+ }
DRW_shgroup_uniform_vec3(grp, "volumeColor", white, 1);
- DRW_shgroup_uniform_vec2(grp, "unftemperature", (float[2]){0.0f, 1.0f}, 1);
}
/* TODO Reduce to number of slices intersecting. */