diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_volumes.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_volumes.c | 46 |
1 files changed, 30 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_volumes.c b/source/blender/draw/engines/eevee/eevee_volumes.c index dcb8b04fbcd..efe2ef5fc17 100644 --- a/source/blender/draw/engines/eevee/eevee_volumes.c +++ b/source/blender/draw/engines/eevee/eevee_volumes.c @@ -351,7 +351,7 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) !LOOK_DEV_STUDIO_LIGHT_ENABLED(draw_ctx->v3d)) { struct GPUMaterial *mat = EEVEE_material_world_volume_get(scene, wo); - if (GPU_material_use_domain_volume(mat)) { + if (GPU_material_has_volume_output(mat)) { grp = DRW_shgroup_material_create(mat, psl->volumetric_world_ps); } @@ -367,10 +367,11 @@ void EEVEE_volumes_cache_init(EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata) grp, "renderpass_block", EEVEE_material_default_render_pass_ubo_get(sldata)); /* Fix principle volumetric not working with world materials. */ - DRW_shgroup_uniform_texture(grp, "sampdensity", e_data.dummy_density); - DRW_shgroup_uniform_texture(grp, "sampcolor", e_data.dummy_density); - DRW_shgroup_uniform_texture(grp, "sampflame", e_data.dummy_flame); - DRW_shgroup_uniform_vec2_copy(grp, "unftemperature", (float[2]){0.0f, 1.0f}); + ListBase gpu_grids = GPU_material_volume_grids(mat); + for (GPUMaterialVolumeGrid *gpu_grid = gpu_grids.first; gpu_grid; + gpu_grid = gpu_grid->next) { + DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density); + } DRW_shgroup_call_procedural_triangles(grp, NULL, common_data->vol_tex_size[2]); @@ -446,6 +447,7 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, DRW_shgroup_uniform_vec3(grp, "volumeOrcoLoc", texcoloc, 1); DRW_shgroup_uniform_vec3(grp, "volumeOrcoSize", texcosize, 1); + ListBase gpu_grids = GPU_material_volume_grids(mat); /* Smoke Simulation */ if (((ob->base_flag & BASE_FROM_DUPLI) == 0) && (md = modifiers_findByType(ob, eModifierType_Fluid)) && @@ -477,12 +479,25 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(mmd)); } - DRW_shgroup_uniform_texture_ref( - grp, "sampdensity", mds->tex_density ? &mds->tex_density : &e_data.dummy_density); - DRW_shgroup_uniform_texture_ref( - grp, "sampcolor", mds->tex_color ? &mds->tex_color : &e_data.dummy_density); - DRW_shgroup_uniform_texture_ref( - grp, "sampflame", mds->tex_flame ? &mds->tex_flame : &e_data.dummy_flame); + for (GPUMaterialVolumeGrid *gpu_grid = gpu_grids.first; gpu_grid; gpu_grid = gpu_grid->next) { + if (STREQ(gpu_grid->name, "density")) { + DRW_shgroup_uniform_texture_ref(grp, + gpu_grid->sampler_name, + mds->tex_density ? &mds->tex_density : + &e_data.dummy_density); + } + else if (STREQ(gpu_grid->name, "color")) { + DRW_shgroup_uniform_texture_ref( + grp, gpu_grid->sampler_name, mds->tex_color ? &mds->tex_color : &e_data.dummy_density); + } + else if (STREQ(gpu_grid->name, "flame") || STREQ(gpu_grid->name, "temperature")) { + DRW_shgroup_uniform_texture_ref( + grp, gpu_grid->sampler_name, mds->tex_flame ? &mds->tex_flame : &e_data.dummy_flame); + } + else { + DRW_shgroup_uniform_texture_ref(grp, gpu_grid->sampler_name, &e_data.dummy_density); + } + } /* Constant Volume color. */ bool use_constant_color = ((mds->active_fields & FLUID_DOMAIN_ACTIVE_COLORS) == 0 && @@ -492,14 +507,13 @@ void EEVEE_volumes_cache_object_add(EEVEE_ViewLayerData *sldata, grp, "volumeColor", (use_constant_color) ? mds->active_color : white, 1); /* Output is such that 0..1 maps to 0..1000K */ - DRW_shgroup_uniform_vec2(grp, "unftemperature", &mds->flame_ignition, 1); + DRW_shgroup_uniform_vec2(grp, "volumeTemperature", &mds->flame_ignition, 1); } else { - DRW_shgroup_uniform_texture(grp, "sampdensity", e_data.dummy_density); - DRW_shgroup_uniform_texture(grp, "sampcolor", e_data.dummy_density); - DRW_shgroup_uniform_texture(grp, "sampflame", e_data.dummy_flame); + for (GPUMaterialVolumeGrid *gpu_grid = gpu_grids.first; gpu_grid; gpu_grid = gpu_grid->next) { + DRW_shgroup_uniform_texture(grp, gpu_grid->sampler_name, e_data.dummy_density); + } DRW_shgroup_uniform_vec3(grp, "volumeColor", white, 1); - DRW_shgroup_uniform_vec2(grp, "unftemperature", (float[2]){0.0f, 1.0f}, 1); } /* TODO Reduce to number of slices intersecting. */ |