diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index cdc453eed40..d4e3b879426 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -338,7 +338,7 @@ float diffuse_occlusion( * radius2 : Second caps’ radius (in radians) * dist : Distance between caps (radians between centers of caps) * Note: Result is divided by pi to save one multiply. - **/ + */ float spherical_cap_intersection(float radius1, float radius2, float dist) { /* From "Ambient Aperture Lighting" by Chris Oat @@ -407,7 +407,7 @@ OcclusionData occlusion_load(vec3 vP, float custom_occlusion) data = unpack_occlusion_data(texelFetch(horizonBuffer, ivec2(gl_FragCoord.xy), 0)); } #else - /* For blended surfaces. */ + /* For blended surfaces. */ data = occlusion_search(vP, maxzBuffer, aoDistance, 0.0, 8.0); #endif |