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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
index cdc453eed40..d4e3b879426 100644
--- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
@@ -338,7 +338,7 @@ float diffuse_occlusion(
* radius2 : Second caps’ radius (in radians)
* dist : Distance between caps (radians between centers of caps)
* Note: Result is divided by pi to save one multiply.
- **/
+ */
float spherical_cap_intersection(float radius1, float radius2, float dist)
{
/* From "Ambient Aperture Lighting" by Chris Oat
@@ -407,7 +407,7 @@ OcclusionData occlusion_load(vec3 vP, float custom_occlusion)
data = unpack_occlusion_data(texelFetch(horizonBuffer, ivec2(gl_FragCoord.xy), 0));
}
#else
- /* For blended surfaces. */
+ /* For blended surfaces. */
data = occlusion_search(vP, maxzBuffer, aoDistance, 0.0, 8.0);
#endif