diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index e346009bba8..2202ee605fc 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -23,7 +23,7 @@ uniform ivec2 aoHorizonTexSize; #define aoFactor aoParameters[0].z #define aoInvSamples aoParameters[0].w -#define aoOffset aoParameters[1].x +#define aoOffset aoParameters[1].x /* UNUSED */ #define aoBounceFac aoParameters[1].y #define aoQuality aoParameters[1].z #define aoSettings aoParameters[1].w @@ -76,8 +76,6 @@ float get_phi(ivec2 hr_co, ivec2 fs_co, float sample) } /* Blue noise is scaled to cover the rest of the range. */ phi += aoInvSamples * blue_noise; - /* Rotate everything (for multisampling) */ - phi += aoOffset; phi *= M_PI; return phi; @@ -91,7 +89,6 @@ float get_offset(ivec2 fs_co, float sample) /* Interleaved jitter for spatial 2x2 denoising */ offset += 0.25 * dot(vec2(1.0), vec2(fs_co & 1)); offset += texture(utilTex, vec3((vec2(fs_co / 2) + 0.5 + 16.0) / LUT_SIZE, 2.0)).r; - offset = fract(offset + aoOffset); return offset; } |