diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl index 93641443cac..41d6db7f726 100644 --- a/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl @@ -56,7 +56,7 @@ vec2 get_ao_noise(void) { vec2 noise = texelfetch_noise_tex(gl_FragCoord.xy).xy; /* Decorrelate noise from AA. */ - /* TODO(fclem) we should use a more general approach for more random number dimentions. */ + /* TODO(fclem) we should use a more general approach for more random number dimensions. */ noise = fract(noise * 6.1803402007); return noise; } @@ -399,7 +399,7 @@ float specular_occlusion( /* Use the right occlusion. */ OcclusionData occlusion_load(vec3 vP, float custom_occlusion) { - /* Default to fully openned cone. */ + /* Default to fully opened cone. */ OcclusionData data = NO_OCCLUSION_DATA; #ifdef ENABLE_DEFERED_AO |