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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl16
1 files changed, 15 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 5aac853da00..ceed99a7b80 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -10,12 +10,26 @@
uniform mat4 ProjectionMatrix;
uniform mat4 ViewMatrixInverse;
-uniform mat4 ViewMatrix;
uniform vec4 viewvecs[2];
+#ifndef SHADOW_SHADER
+uniform mat4 ViewMatrix;
+#else
+layout(std140) uniform shadow_render_block {
+ mat4 ShadowMatrix[6];
+ mat4 FaceViewMatrix[6];
+ vec4 lampPosition;
+ int layer;
+ float exponent;
+};
+
+flat in int shFace; /* Shadow layer we are rendering to. */
+#define ViewMatrix FaceViewMatrix[shFace]
+#endif
#define cameraForward normalize(ViewMatrixInverse[2].xyz)
#define cameraPos ViewMatrixInverse[3].xyz
+
/* ------- Structures -------- */
#ifdef VOLUMETRICS