diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 54825303b5d..f02812e3e6e 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -656,6 +656,8 @@ Closure closure_add(Closure cl1, Closure cl2) return cl; } +uniform bool sssToggle; + #if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) && !defined(USE_MULTIPLY) layout(location = 0) out vec4 fragColor; #ifdef USE_SSS @@ -702,6 +704,15 @@ void main() sssAlbedo = cl.sss_albedo.rgbb; #endif #endif + + /* For Probe capture */ +#ifdef USE_SSS +#ifdef USE_SSS_ALBEDO + fragColor.rgb += cl.sss_data.rgb * cl.sss_albedo.rgb * float(!sssToggle); +#else + fragColor.rgb += cl.sss_data.rgb * float(!sssToggle); +#endif +#endif } #endif /* MESH_SHADER && !SHADOW_SHADER */ |