diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 12e60f0250f..d7160aee340 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -898,7 +898,7 @@ layout(location = 4) out vec4 sssAlbedo; Closure nodetree_exec(void); /* Prototype */ -# if defined(USE_ALPHA_BLEND_VOLUMETRICS) +# if defined(USE_ALPHA_BLEND) /* Prototype because this file is included before volumetric_lib.glsl */ vec4 volumetric_resolve(vec4 scene_color, vec2 frag_uvs, float frag_depth); # endif @@ -912,7 +912,7 @@ void main() cl.opacity = 1.0; # endif -# if defined(USE_ALPHA_BLEND_VOLUMETRICS) +# if defined(USE_ALPHA_BLEND) /* XXX fragile, better use real viewport resolution */ vec2 uvs = gl_FragCoord.xy / vec2(2 * textureSize(maxzBuffer, 0).xy); fragColor.rgb = volumetric_resolve(vec4(cl.radiance, cl.opacity), uvs, gl_FragCoord.z).rgb; |