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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl b/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
index 1389a9763c0..d815d9d4e6b 100644
--- a/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
@@ -1,3 +1,4 @@
+#pragma BLENDER_REQUIRE(bsdf_sampling_lib.glsl)
uniform float a2;
@@ -7,8 +8,8 @@ void main()
{
vec3 N, T, B, V;
- float x = gl_FragCoord.x / BRDF_LUT_SIZE;
- float y = gl_FragCoord.y / BRDF_LUT_SIZE;
+ float x = gl_FragCoord.x / LUT_SIZE;
+ float y = gl_FragCoord.y / LUT_SIZE;
/* There is little variation if ior > 1.0 so we
* maximize LUT precision for ior < 1.0 */
x = x * 1.1;