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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
index c5996f5160a..4f9791ac95f 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
@@ -45,7 +45,8 @@ void closure_Diffuse_light_eval(ClosureInputDiffuse cl_in,
float radiance = light_diffuse(light.data, cl_in.N, cl_common.V, light.L);
/* TODO(fclem) We could try to shadow lights that are shadowless with the ambient_occlusion
* factor here. */
- cl_out.radiance += light.data.l_color * (light.vis * light.contact_shadow * radiance);
+ cl_out.radiance += light.data.l_color *
+ (light.data.l_diff * light.vis * light.contact_shadow * radiance);
}
void closure_Diffuse_grid_eval(ClosureInputDiffuse cl_in,