diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl index c5996f5160a..4f9791ac95f 100644 --- a/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl @@ -45,7 +45,8 @@ void closure_Diffuse_light_eval(ClosureInputDiffuse cl_in, float radiance = light_diffuse(light.data, cl_in.N, cl_common.V, light.L); /* TODO(fclem) We could try to shadow lights that are shadowless with the ambient_occlusion * factor here. */ - cl_out.radiance += light.data.l_color * (light.vis * light.contact_shadow * radiance); + cl_out.radiance += light.data.l_color * + (light.data.l_diff * light.vis * light.contact_shadow * radiance); } void closure_Diffuse_grid_eval(ClosureInputDiffuse cl_in, |