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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl10
1 files changed, 9 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
index 5bf20fe6979..5cd82d298d5 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
@@ -7,7 +7,15 @@ struct ClosureInputDiffuse {
vec3 albedo; /** Used for multibounce GTAO approximation. Not applied to final radiance. */
};
-#define CLOSURE_INPUT_Diffuse_DEFAULT ClosureInputDiffuse(vec3(0.0), vec3(0.0))
+#ifdef GPU_METAL
+/* C++ struct initialization. */
+# define CLOSURE_INPUT_Diffuse_DEFAULT \
+ { \
+ vec3(0.0), vec3(0.0) \
+ }
+#else
+# define CLOSURE_INPUT_Diffuse_DEFAULT ClosureInputDiffuse(vec3(0.0), vec3(0.0))
+#endif
struct ClosureEvalDiffuse {
vec3 probe_sampling_dir; /** Direction to sample probes from. */