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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl b/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
index 94dd1a439db..e5cbc487e93 100644
--- a/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
@@ -19,7 +19,7 @@
* CLOSURE_EVAL_FUNCTION_3(name, Diffuse, Glossy, Refraction);
* // Get the cl_out
* closure.radiance = out_Diffuse_0.radiance + out_Glossy_1.radiance + out_Refraction_2.radiance;
- **/
+ */
#define CLOSURE_VARS_DECLARE(t0, t1, t2, t3) \
ClosureInputCommon in_common = CLOSURE_INPUT_COMMON_DEFAULT; \
@@ -291,7 +291,7 @@ ClosurePlanarData closure_planar_eval_init(inout ClosureEvalCommon cl_common)
ClosurePlanarData planar;
planar.attenuation = 0.0;
- /* Find planar with the maximum weight. TODO(fclem) */
+ /* TODO(fclem): Find planar with the maximum weight. */
for (int i = 0; i < prbNumPlanar && i < MAX_PLANAR; i++) {
float attenuation = probe_attenuation_planar(planars_data[i], cl_common.P);
if (attenuation > planar.attenuation) {