diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl | 113 |
1 files changed, 57 insertions, 56 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl index b8dff694aca..da0778b8a10 100644 --- a/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl @@ -1,66 +1,67 @@ -layout(std140) uniform common_block { - mat4 pastViewProjectionMatrix; - vec4 viewVecs[2]; - vec2 mipRatio[10]; /* To correct mip level texel mis-alignement */ - /* Ambient Occlusion */ - vec4 aoParameters[2]; - /* Volumetric */ - ivec4 volTexSize; - vec4 volDepthParameters; /* Parameters to the volume Z equation */ - vec4 volInvTexSize; - vec4 volJitter; - vec4 volCoordScale; /* To convert volume uvs to screen uvs */ - float volHistoryAlpha; - float volLightClamp; - float volShadowSteps; - bool volUseLights; - /* Screen Space Reflections */ - vec4 ssrParameters; - float ssrBorderFac; - float ssrMaxRoughness; - float ssrFireflyFac; - float ssrBrdfBias; - bool ssrToggle; - /* SubSurface Scattering */ - float sssJitterThreshold; - bool sssToggle; - /* Specular */ - bool specToggle; - /* Lights */ - int laNumLight; - /* Probes */ - int prbNumPlanar; - int prbNumRenderCube; - int prbNumRenderGrid; - int prbIrradianceVisSize; - float prbIrradianceSmooth; - float prbLodCubeMax; - float prbLodPlanarMax; - /* Misc*/ - int hizMipOffset; - int rayType; - float rayDepth; +layout(std140) uniform common_block +{ + mat4 pastViewProjectionMatrix; + vec4 viewVecs[2]; + vec2 mipRatio[10]; /* To correct mip level texel mis-alignement */ + /* Ambient Occlusion */ + vec4 aoParameters[2]; + /* Volumetric */ + ivec4 volTexSize; + vec4 volDepthParameters; /* Parameters to the volume Z equation */ + vec4 volInvTexSize; + vec4 volJitter; + vec4 volCoordScale; /* To convert volume uvs to screen uvs */ + float volHistoryAlpha; + float volLightClamp; + float volShadowSteps; + bool volUseLights; + /* Screen Space Reflections */ + vec4 ssrParameters; + float ssrBorderFac; + float ssrMaxRoughness; + float ssrFireflyFac; + float ssrBrdfBias; + bool ssrToggle; + /* SubSurface Scattering */ + float sssJitterThreshold; + bool sssToggle; + /* Specular */ + bool specToggle; + /* Lights */ + int laNumLight; + /* Probes */ + int prbNumPlanar; + int prbNumRenderCube; + int prbNumRenderGrid; + int prbIrradianceVisSize; + float prbIrradianceSmooth; + float prbLodCubeMax; + float prbLodPlanarMax; + /* Misc*/ + int hizMipOffset; + int rayType; + float rayDepth; }; /* rayType (keep in sync with ray_type) */ -#define EEVEE_RAY_CAMERA 0 -#define EEVEE_RAY_SHADOW 1 -#define EEVEE_RAY_DIFFUSE 2 -#define EEVEE_RAY_GLOSSY 3 +#define EEVEE_RAY_CAMERA 0 +#define EEVEE_RAY_SHADOW 1 +#define EEVEE_RAY_DIFFUSE 2 +#define EEVEE_RAY_GLOSSY 3 /* aoParameters */ -#define aoDistance aoParameters[0].x -#define aoSamples aoParameters[0].y /* UNUSED */ -#define aoFactor aoParameters[0].z +#define aoDistance aoParameters[0].x +#define aoSamples aoParameters[0].y /* UNUSED */ +#define aoFactor aoParameters[0].z #define aoInvSamples aoParameters[0].w /* UNUSED */ -#define aoOffset aoParameters[1].x /* UNUSED */ -#define aoBounceFac aoParameters[1].y -#define aoQuality aoParameters[1].z -#define aoSettings aoParameters[1].w +#define aoOffset aoParameters[1].x /* UNUSED */ +#define aoBounceFac aoParameters[1].y +#define aoQuality aoParameters[1].z +#define aoSettings aoParameters[1].w /* ssrParameters */ -#define ssrQuality ssrParameters.x -#define ssrThickness ssrParameters.y -#define ssrPixelSize ssrParameters.zw +#define ssrQuality ssrParameters.x +#define ssrThickness ssrParameters.y +#define ssrPixelSize ssrParameters.zw |