diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/default_frag.glsl | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl deleted file mode 100644 index 1014b25033a..00000000000 --- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl +++ /dev/null @@ -1,51 +0,0 @@ - -uniform vec3 basecol; -uniform float metallic; -uniform float specular; -uniform float roughness; - -Closure nodetree_exec(void) -{ -#ifdef HAIR_SHADER - vec3 B = normalize(cross(worldNormal, hairTangent)); - float cos_theta; - if (hairThicknessRes == 1) { - vec4 rand = texelFetch(utilTex, ivec3(ivec2(gl_FragCoord.xy) % LUT_SIZE, 2.0), 0); - /* Random cosine normal distribution on the hair surface. */ - cos_theta = rand.x * 2.0 - 1.0; - } - else { - /* Shade as a cylinder. */ - cos_theta = hairThickTime / hairThickness; - } - float sin_theta = sqrt(max(0.0, 1.0f - cos_theta * cos_theta)); - vec3 N = normalize(worldNormal * sin_theta + B * cos_theta); - vec3 vN = mat3(ViewMatrix) * N; -#else - vec3 N = normalize(gl_FrontFacing ? worldNormal : -worldNormal); - vec3 vN = normalize(gl_FrontFacing ? viewNormal : -viewNormal); -#endif - - vec3 dielectric = vec3(0.034) * specular * 2.0; - vec3 albedo = mix(basecol, vec3(0.0), metallic); - vec3 f0 = mix(dielectric, basecol, metallic); - vec3 f90 = mix(vec3(1.0), f0, (1.0 - specular) * metallic); - vec3 out_diff, out_spec, ssr_spec; - eevee_closure_default(N, albedo, f0, f90, 1, roughness, 1.0, true, out_diff, out_spec, ssr_spec); - - Closure cl = CLOSURE_DEFAULT; - cl.radiance = render_pass_glossy_mask(vec3(1.0), out_spec) + - render_pass_diffuse_mask(albedo, out_diff * albedo); - closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 1, cl); - -#ifdef LOOKDEV - gl_FragDepth = 0.0; -#endif - -#ifdef HOLDOUT - cl = CLOSURE_DEFAULT; - cl.holdout = 1.0; -#endif - - return cl; -} |