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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/default_world_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/default_world_frag.glsl15
1 files changed, 11 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
index 41e103609f3..1faa02fd354 100644
--- a/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_world_frag.glsl
@@ -4,11 +4,12 @@ uniform vec3 color;
out vec4 FragColor;
-#ifdef LOOKDEV
+#if defined(LOOKDEV_BG) || defined(LOOKDEV)
+
uniform mat3 StudioLightMatrix;
uniform sampler2D image;
-uniform float studioLightBackground = 1.0;
uniform float studioLightIntensity = 1.0;
+uniform float studioLightBlur = 0.0;
in vec3 viewPosition;
# define M_PI 3.14159265358979323846
@@ -49,11 +50,17 @@ vec4 node_tex_environment_equirectangular(vec3 co, sampler2D ima)
void main()
{
vec3 background_color;
-#ifdef LOOKDEV
+
+#if defined(LOOKDEV_BG)
+ vec3 worldvec = background_transform_to_world(viewPosition);
+ background_color = probe_evaluate_world_spec(worldvec, studioLightBlur).rgb;
+ background_color *= studioLightIntensity;
+
+#elif defined(LOOKDEV)
vec3 worldvec = background_transform_to_world(viewPosition);
background_color = node_tex_environment_equirectangular(StudioLightMatrix * worldvec, image).rgb;
background_color *= studioLightIntensity;
- background_color = mix(color, background_color, studioLightBackground);
+
#else
background_color = color;
#endif