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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/eevee_subsurface_eval_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/eevee_subsurface_eval_frag.glsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/eevee_subsurface_eval_frag.glsl b/source/blender/draw/engines/eevee/shaders/eevee_subsurface_eval_frag.glsl
index 9e0a07d9c94..de4c8cb59a6 100644
--- a/source/blender/draw/engines/eevee/shaders/eevee_subsurface_eval_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/eevee_subsurface_eval_frag.glsl
@@ -74,14 +74,15 @@ void main(void)
vec4 tra_nor_in = texture(transmit_normal_tx, center_uv);
vec4 tra_dat_in = texture(transmit_data_tx, center_uv);
- if (tra_nor_in.x < 0.0) {
- /* Refraction transmission case. */
+ ClosureDiffuse diffuse = gbuffer_load_diffuse_data(tra_col_in, tra_nor_in, tra_dat_in);
+
+ if (diffuse.sss_id <= 0u) {
+ /* Normal diffuse is already in combined pass. */
+ /* Refraction also go into this case. */
out_combined = vec4(0.0);
return;
}
- ClosureDiffuse diffuse = gbuffer_load_diffuse_data(tra_col_in, tra_nor_in, tra_dat_in);
-
float max_radius = max_v3(diffuse.sss_radius);
float homcoord = ProjectionMatrix[2][3] * vP.z + ProjectionMatrix[3][3];