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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
index 051a08d25e6..d724b4d4609 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
@@ -35,7 +35,7 @@ float circle_to_polygon_radius(float sides_count, float theta)
cos(theta - side_angle * floor((sides_count * theta + M_PI) / M_2PI));
}
-/* Remap input angle to have homogenous spacing of points along a polygon edge.
+/* Remap input angle to have homogeneous spacing of points along a polygon edge.
* Expect theta to be in [0..2pi] range. */
float circle_to_polygon_angle(float sides_count, float theta)
{