Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl66
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
new file mode 100644
index 00000000000..9f81206070b
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -0,0 +1,66 @@
+/**
+ * Shader that downsample depth buffer,
+ * saving min and max value of each texel in the above mipmaps.
+ * Adapted from http://rastergrid.com/blog/2010/10/hierarchical-z-map-based-occlusion-culling/
+ **/
+
+uniform sampler2D depthBuffer;
+
+out vec4 FragMinMax;
+
+vec2 sampleLowerMip(ivec2 texel)
+{
+#ifdef INPUT_DEPTH
+ return texelFetch(depthBuffer, texel, 0).rr;
+#else
+ return texelFetch(depthBuffer, texel, 0).rg;
+#endif
+}
+
+void minmax(inout vec2 val[2])
+{
+ val[0].x = min(val[0].x, val[1].x);
+ val[0].y = max(val[0].y, val[1].y);
+}
+
+void main()
+{
+ vec2 val[2];
+ ivec2 texelPos = ivec2(gl_FragCoord.xy);
+ ivec2 mipsize = textureSize(depthBuffer, 0);
+#ifndef COPY_DEPTH
+ texelPos *= 2;
+#endif
+
+ val[0] = sampleLowerMip(texelPos);
+#ifndef COPY_DEPTH
+ val[1] = sampleLowerMip(texelPos + ivec2(1, 0));
+ minmax(val);
+ val[1] = sampleLowerMip(texelPos + ivec2(1, 1));
+ minmax(val);
+ val[1] = sampleLowerMip(texelPos + ivec2(0, 1));
+ minmax(val);
+
+ /* if we are reducing an odd-width texture then fetch the edge texels */
+ if (((mipsize.x & 1) != 0) && (int(gl_FragCoord.x) == mipsize.x-3)) {
+ /* if both edges are odd, fetch the top-left corner texel */
+ if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
+ val[1] = sampleLowerMip(texelPos + ivec2(-1, -1));
+ minmax(val);
+ }
+ val[1] = sampleLowerMip(texelPos + ivec2(0, -1));
+ minmax(val);
+ val[1] = sampleLowerMip(texelPos + ivec2(1, -1));
+ minmax(val);
+ }
+ /* if we are reducing an odd-height texture then fetch the edge texels */
+ else if (((mipsize.y & 1) != 0) && (int(gl_FragCoord.y) == mipsize.y-3)) {
+ val[1] = sampleLowerMip(texelPos + ivec2(0, -1));
+ minmax(val);
+ val[1] = sampleLowerMip(texelPos + ivec2(1, -1));
+ minmax(val);
+ }
+#endif
+
+ FragMinMax = vec4(val[0], 0.0, 1.0);
+} \ No newline at end of file