diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl new file mode 100644 index 00000000000..fe38b2e9aac --- /dev/null +++ b/source/blender/draw/engines/eevee/shaders/effect_mist_frag.glsl @@ -0,0 +1,31 @@ +/* Convert depth to Mist factor */ +uniform vec3 mistSettings; + +#define mistStart mistSettings.x +#define mistInvDistance mistSettings.y +#define mistFalloff mistSettings.z + +out vec4 fragColor; + +void main() +{ + vec2 texel_size = 1.0 / vec2(textureSize(depthBuffer, 0)).xy; + vec2 uvs = gl_FragCoord.xy * texel_size; + + float depth = textureLod(depthBuffer, uvs, 0.0).r; + vec3 co = get_view_space_from_depth(uvs, depth); + + float zcor = (ProjectionMatrix[3][3] == 0.0) ? length(co) : -co.z; + + /* bring depth into 0..1 range */ + float mist = saturate((zcor - mistStart) * mistInvDistance); + + /* falloff */ + mist = pow(mist, mistFalloff); + + fragColor = vec4(mist); + + // if (mist > 0.999) fragColor = vec4(1.0); + // else if (mist > 0.0001) fragColor = vec4(0.5); + // else fragColor = vec4(0.0); +} |