diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl b/source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl index 0f3f04596a8..cc73bbbfe29 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_reflection_lib.glsl @@ -46,3 +46,56 @@ HitData decode_hit_data(vec4 hit_data, float hit_depth) data.is_hit = (hit_data.w > 0.0); return data; } + +/* Blue noise categorised into 4 sets of samples. + * See "Stochastic all the things" presentation slide 32-37. */ +const int resolve_samples_count = 9; +const vec2 resolve_sample_offsets[36] = vec2[36]( + /* Set 1. */ + /* First Ring (2x2). */ + vec2(0, 0), + /* Second Ring (6x6). */ + vec2(-1, 3), + vec2(1, 3), + vec2(-1, 1), + vec2(3, 1), + vec2(-2, 0), + vec2(3, 0), + vec2(2, -1), + vec2(1, -2), + /* Set 2. */ + /* First Ring (2x2). */ + vec2(1, 1), + /* Second Ring (6x6). */ + vec2(-2, 3), + vec2(3, 3), + vec2(0, 2), + vec2(2, 2), + vec2(-2, -1), + vec2(1, -1), + vec2(0, -2), + vec2(3, -2), + /* Set 3. */ + /* First Ring (2x2). */ + vec2(0, 1), + /* Second Ring (6x6). */ + vec2(0, 3), + vec2(3, 2), + vec2(-2, 1), + vec2(2, 1), + vec2(-1, 0), + vec2(-2, -2), + vec2(0, -1), + vec2(2, -2), + /* Set 4. */ + /* First Ring (2x2). */ + vec2(1, 0), + /* Second Ring (6x6). */ + vec2(2, 3), + vec2(-2, 2), + vec2(-1, 2), + vec2(1, 2), + vec2(2, 0), + vec2(-1, -1), + vec2(3, -1), + vec2(-1, -2));
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