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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
index 1aff93e01f8..e86c5e06c99 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
@@ -11,6 +11,7 @@ layout(std140) uniform sssProfile
{
vec4 sss_kernel[MAX_SSS_SAMPLES];
vec4 radii_max_radius;
+ float avg_inv_radius;
int sss_samples;
};
@@ -26,7 +27,7 @@ void main(void)
vec2 pixel_size = 1.0 / vec2(textureSize(depthBuffer, 0).xy); /* TODO: precompute. */
vec2 uvs = gl_FragCoord.xy * pixel_size;
vec3 sss_irradiance = texture(sssIrradiance, uvs).rgb;
- float sss_radius = texture(sssRadius, uvs).r * radii_max_radius.w;
+ float sss_radius = texture(sssRadius, uvs).r * radii_max_radius.w * avg_inv_radius;
float depth = texture(depthBuffer, uvs).r;
float depth_view = get_view_z_from_depth(depth);