diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl index 1aff93e01f8..e86c5e06c99 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl @@ -11,6 +11,7 @@ layout(std140) uniform sssProfile { vec4 sss_kernel[MAX_SSS_SAMPLES]; vec4 radii_max_radius; + float avg_inv_radius; int sss_samples; }; @@ -26,7 +27,7 @@ void main(void) vec2 pixel_size = 1.0 / vec2(textureSize(depthBuffer, 0).xy); /* TODO: precompute. */ vec2 uvs = gl_FragCoord.xy * pixel_size; vec3 sss_irradiance = texture(sssIrradiance, uvs).rgb; - float sss_radius = texture(sssRadius, uvs).r * radii_max_radius.w; + float sss_radius = texture(sssRadius, uvs).r * radii_max_radius.w * avg_inv_radius; float depth = texture(depthBuffer, uvs).r; float depth_view = get_view_z_from_depth(depth); |