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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
index c85eff92e37..724e63eaba8 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
@@ -89,7 +89,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, vec2 rand, f
/* We use the full l_vector.xyz so that the spread is minimize
* if the shading point is further away from the light source */
- /* TODO(fclem) do something better than this. */
+ /* TODO(fclem): do something better than this. */
vec3 T, B;
make_orthonormal_basis(L.xyz / L.w, T, B);