diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl index c85eff92e37..724e63eaba8 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl @@ -89,7 +89,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, vec2 rand, f /* We use the full l_vector.xyz so that the spread is minimize * if the shading point is further away from the light source */ - /* TODO(fclem) do something better than this. */ + /* TODO(fclem): do something better than this. */ vec3 T, B; make_orthonormal_basis(L.xyz / L.w, T, B); |