diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl index 8324c25225c..b9e038ceeaf 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_velocity_resolve_frag.glsl @@ -6,17 +6,17 @@ out vec2 outData; void main() { - /* Extract pixel motion vector from camera movement. */ - ivec2 texel = ivec2(gl_FragCoord.xy); - vec2 uv = gl_FragCoord.xy / vec2(textureSize(depthBuffer, 0).xy); + /* Extract pixel motion vector from camera movement. */ + ivec2 texel = ivec2(gl_FragCoord.xy); + vec2 uv = gl_FragCoord.xy / vec2(textureSize(depthBuffer, 0).xy); - float depth = texelFetch(depthBuffer, texel, 0).r; + float depth = texelFetch(depthBuffer, texel, 0).r; - vec3 world_position = project_point(currPersinv, vec3(uv, depth) * 2.0 - 1.0); - vec2 uv_history = project_point(pastPersmat, world_position).xy * 0.5 + 0.5; + vec3 world_position = project_point(currPersinv, vec3(uv, depth) * 2.0 - 1.0); + vec2 uv_history = project_point(pastPersmat, world_position).xy * 0.5 + 0.5; - outData = uv - uv_history; + outData = uv - uv_history; - /* Encode to unsigned normalized 16bit texture. */ - outData = outData * 0.5 + 0.5; + /* Encode to unsigned normalized 16bit texture. */ + outData = outData * 0.5 + 0.5; } |