diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lamps_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lamps_lib.glsl | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl index 1c7956bb807..ae7cae9c4bb 100644 --- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl @@ -204,7 +204,6 @@ float light_visibility(LightData ld, vec3 W, make_orthonormal_basis(L.xyz / L.w, T, B); vec4 rand = texelfetch_noise_tex(gl_FragCoord.xy); - /* WATCH THIS : This still seems to have correlation artifacts for low samples. */ rand.zw *= fast_sqrt(rand.y) * data.sh_contact_spread; /* We use the full l_vector.xyz so that the spread is minimize @@ -309,7 +308,6 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale) make_orthonormal_basis(L.xyz / L.w, T, B); vec4 rand = texelfetch_noise_tex(gl_FragCoord.xy); - /* WATCH THIS : This still seems to have correlation artifacts for low samples. */ rand.zw *= fast_sqrt(rand.y) * data.sh_blur; /* We use the full l_vector.xyz so that the spread is minimize |