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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
index c9af2753baa..d1da9873228 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
@@ -15,7 +15,6 @@ layout(std140) uniform probe_block
};
uniform float sphere_size;
-uniform vec3 screen_vecs[2];
flat out int pid;
out vec2 quadCoord;
@@ -36,9 +35,10 @@ void main()
quadCoord = pos[vert_id];
vec3 ws_location = probes_data[pid].position_type.xyz;
- vec3 screen_pos = screen_vecs[0] * quadCoord.x + screen_vecs[1] * quadCoord.y;
+ vec3 screen_pos = ViewMatrixInverse[0].xyz * quadCoord.x +
+ ViewMatrixInverse[1].xyz * quadCoord.y;
ws_location += screen_pos * sphere_size;
- gl_Position = ViewProjectionMatrix * vec4(ws_location, 1.0);
+ gl_Position = ProjectionMatrix * (ViewMatrix * vec4(ws_location, 1.0));
gl_Position.z += 0.0001; /* Small bias to let the icon draw without zfighting */
}