Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
index 0d0ae6ea4a5..18fcfd4fd41 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
@@ -147,14 +147,14 @@ void main()
float weight = 0.0;
vec3 out_radiance = vec3(0.0);
for (float i = 0; i < sampleCount; i++) {
- vec3 L = sample_hemisphere(i, invSampleCount, N, T, B); /* Microfacet normal */
+ float pdf;
+ vec3 L = sample_hemisphere(i, invSampleCount, N, T, B, pdf);
float NL = dot(N, L);
if (NL > 0.0) {
/* Coarse Approximation of the mapping distortion
* Unit Sphere -> Cubemap Face */
const float dist = 4.0 * M_PI / 6.0;
- float pdf = pdf_hemisphere();
/* http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html : Equation 13 */
float lod = clamp(lodFactor - 0.5 * log2(pdf * dist), 0.0, lodMax);