diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl | 22 |
1 files changed, 1 insertions, 21 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl index 06c31272ecd..00eb3c7e200 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl @@ -33,29 +33,9 @@ vec3 octahedral_to_cubemap_proj(vec2 co) void main() { - vec2 uvs = gl_FragCoord.xy * texelSize; - - /* Add a N pixel border to ensure filtering is correct - * for N mipmap levels. */ - uvs = (uvs - paddingSize) / (1.0 - 2.0 * paddingSize); - - /* edge mirroring : only mirror if directly adjacent - * (not diagonally adjacent) */ - vec2 m = abs(uvs - 0.5) + 0.5; - vec2 f = floor(m); - if (f.x - f.y != 0.0) { - uvs = 1.0 - uvs; - } - - /* clamp to [0-1] */ - uvs = fract(uvs); - - /* get cubemap vector */ - vec3 cubevec = octahedral_to_cubemap_proj(uvs); - vec3 N, T, B, V; - vec3 R = normalize(cubevec); + vec3 R = normalize(worldPosition); /* Isotropic assumption */ N = V = R; |