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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
index 35fdbcb715f..99cbf2839ad 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
@@ -3,7 +3,7 @@
#pragma BLENDER_REQUIRE(common_math_geom_lib.glsl)
uniform samplerCube probeHdr;
-uniform float roughnessSquared;
+uniform float roughness;
uniform float texelSize;
uniform float lodFactor;
uniform float lodMax;
@@ -52,7 +52,9 @@ void main()
float weight = 0.0;
vec3 out_radiance = vec3(0.0);
for (float i = 0; i < sampleCount; i++) {
- vec3 H = sample_ggx(i, invSampleCount, roughnessSquared, N, T, B); /* Microfacet normal */
+ float pdf;
+ /* Microfacet normal */
+ vec3 H = sample_ggx(i, invSampleCount, roughness, V, N, T, B, pdf);
vec3 L = -reflect(V, H);
float NL = dot(N, L);
@@ -62,7 +64,6 @@ void main()
/* Coarse Approximation of the mapping distortion
* Unit Sphere -> Cubemap Face */
const float dist = 4.0 * M_PI / 6.0;
- float pdf = pdf_ggx_reflect(NH, roughnessSquared);
/* http://http.developer.nvidia.com/GPUGems3/gpugems3_ch20.html : Equation 13 */
float lod = clamp(lodFactor - 0.5 * log2(pdf * dist), 0.0, lodMax);