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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl54
1 files changed, 35 insertions, 19 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
index 996b507239d..e10cb5f4999 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_geom.glsl
@@ -1,6 +1,6 @@
layout(triangles) in;
-layout(triangle_strip, max_vertices=3) out;
+layout(triangle_strip, max_vertices = 3) out;
uniform int Layer;
@@ -10,25 +10,41 @@ flat out int fFace;
out vec3 worldPosition;
out vec3 viewPosition; /* Required. otherwise generate linking error. */
-out vec3 worldNormal; /* Required. otherwise generate linking error. */
-out vec3 viewNormal; /* Required. otherwise generate linking error. */
-
-const vec3 maj_axes[6] = vec3[6](vec3(1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, -1.0, 0.0), vec3( 0.0, 0.0, 1.0), vec3( 0.0, 0.0, -1.0));
-const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0), vec3( 0.0, 0.0, 1.0), vec3(1.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec3( 1.0, 0.0, 0.0), vec3(-1.0, 0.0, 0.0));
-const vec3 y_axis[6] = vec3[6](vec3(0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0), vec3(0.0, 0.0, 1.0), vec3(0.0, 0.0, -1.0), vec3( 0.0, -1.0, 0.0), vec3( 0.0, -1.0, 0.0));
-
-void main() {
- fFace = face[0];
- gl_Layer = Layer + fFace;
-
- for (int v = 0; v < 3; ++v) {
- gl_Position = vPos[v];
- worldPosition = x_axis[fFace] * vPos[v].x + y_axis[fFace] * vPos[v].y + maj_axes[fFace];
+out vec3 worldNormal; /* Required. otherwise generate linking error. */
+out vec3 viewNormal; /* Required. otherwise generate linking error. */
+
+const vec3 maj_axes[6] = vec3[6](vec3(1.0, 0.0, 0.0),
+ vec3(-1.0, 0.0, 0.0),
+ vec3(0.0, 1.0, 0.0),
+ vec3(0.0, -1.0, 0.0),
+ vec3(0.0, 0.0, 1.0),
+ vec3(0.0, 0.0, -1.0));
+const vec3 x_axis[6] = vec3[6](vec3(0.0, 0.0, -1.0),
+ vec3(0.0, 0.0, 1.0),
+ vec3(1.0, 0.0, 0.0),
+ vec3(1.0, 0.0, 0.0),
+ vec3(1.0, 0.0, 0.0),
+ vec3(-1.0, 0.0, 0.0));
+const vec3 y_axis[6] = vec3[6](vec3(0.0, -1.0, 0.0),
+ vec3(0.0, -1.0, 0.0),
+ vec3(0.0, 0.0, 1.0),
+ vec3(0.0, 0.0, -1.0),
+ vec3(0.0, -1.0, 0.0),
+ vec3(0.0, -1.0, 0.0));
+
+void main()
+{
+ fFace = face[0];
+ gl_Layer = Layer + fFace;
+
+ for (int v = 0; v < 3; ++v) {
+ gl_Position = vPos[v];
+ worldPosition = x_axis[fFace] * vPos[v].x + y_axis[fFace] * vPos[v].y + maj_axes[fFace];
#ifdef USE_ATTR
- pass_attr(v);
+ pass_attr(v);
#endif
- EmitVertex();
- }
+ EmitVertex();
+ }
- EndPrimitive();
+ EndPrimitive();
}