diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl index 6fefe1319bd..b22d63de29e 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl @@ -8,7 +8,6 @@ uniform vec3 corner; uniform vec3 increment_x; uniform vec3 increment_y; uniform vec3 increment_z; -uniform vec3 screen_vecs[2]; flat out int cellOffset; out vec2 quadCoord; @@ -39,9 +38,10 @@ void main() increment_z * ls_cell_location.z); quadCoord = pos[vert_id]; - vec3 screen_pos = screen_vecs[0] * quadCoord.x + screen_vecs[1] * quadCoord.y; + vec3 screen_pos = ViewMatrixInverse[0].xyz * quadCoord.x + + ViewMatrixInverse[1].xyz * quadCoord.y; ws_cell_location += screen_pos * sphere_size; - gl_Position = ViewProjectionMatrix * vec4(ws_cell_location, 1.0); + gl_Position = ProjectionMatrix * (ViewMatrix * vec4(ws_cell_location, 1.0)); gl_Position.z += 0.0001; /* Small bias to let the icon draw without zfighting */ } |