diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl new file mode 100644 index 00000000000..fd200ec5984 --- /dev/null +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_display_vert.glsl @@ -0,0 +1,34 @@ + +in vec3 pos; + +uniform mat4 ViewProjectionMatrix; + +uniform float sphere_size; +uniform int offset; +uniform ivec3 grid_resolution; +uniform vec3 corner; +uniform vec3 increment_x; +uniform vec3 increment_y; +uniform vec3 increment_z; + +flat out int cellOffset; +out vec3 worldNormal; + +void main() +{ + vec3 ls_cell_location; + /* Keep in sync with update_irradiance_probe */ + ls_cell_location.z = float(gl_InstanceID % grid_resolution.z); + ls_cell_location.y = float((gl_InstanceID / grid_resolution.z) % grid_resolution.y); + ls_cell_location.x = float(gl_InstanceID / (grid_resolution.z * grid_resolution.y)); + + cellOffset = offset + gl_InstanceID; + + vec3 ws_cell_location = corner + + (increment_x * ls_cell_location.x + + increment_y * ls_cell_location.y + + increment_z * ls_cell_location.z); + + gl_Position = ViewProjectionMatrix * vec4(pos * 0.02 * sphere_size + ws_cell_location, 1.0); + worldNormal = normalize(pos); +}
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