diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl index 56c05e3c036..ab205b78274 100644 --- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl @@ -233,7 +233,7 @@ void fallback_cubemap(vec3 N, #endif /* Starts at 1 because 0 is world probe */ - for (int i = 1; i < MAX_PROBE && i < prbNumRenderCube && spec_accum.a < 0.999; ++i) { + for (int i = 1; i < MAX_PROBE && i < prbNumRenderCube && spec_accum.a < 0.999; i++) { float fade = probe_attenuation_cube(i, W); if (fade > 0.0) { @@ -262,7 +262,7 @@ vec3 probe_evaluate_grid(GridData gd, vec3 W, vec3 N, vec3 localpos) vec3 irradiance_accum = vec3(0.0); /* For each neighbor cells */ - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; i++) { ivec3 offset = ivec3(i, i >> 1, i >> 2) & ivec3(1); vec3 cell_cos = clamp(localpos_floored + vec3(offset), vec3(0.0), vec3(gd.g_resolution) - 1.0); |