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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
index c9b5d0dea36..a648e7a8b26 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
@@ -208,7 +208,7 @@ vec3 probe_evaluate_planar(int id, PlanarData pd, vec3 P, vec3 N, vec3 V, float
/* TODO: If we support non-ssr planar reflection, we should blur them with gaussian
* and chose the right mip depending on the cone footprint after projection */
- /* NOTE: X is inverted here to compensate inverted drawing. */
+ /* NOTE: X is inverted here to compensate inverted drawing. */
vec3 radiance = textureLod(probePlanars, vec3(refco.xy * vec2(-0.5, 0.5) + 0.5, id), 0.0).rgb;
return radiance;