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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index 019f2d522f6..c6e1ff3d2d5 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -103,15 +103,15 @@ void main()
sd.V = (ProjectionMatrix[3][3] == 0.0) /* if perspective */
? normalize(cameraPos - worldPosition)
: normalize(eye);
- sd.W = worldPosition;
- sd.R = reflect(-sd.V, sd.N);
+ sd.W = worldPosition;
+ sd.R = reflect(-sd.V, sd.N);
/* hardcoded test vars */
vec3 albedo = vec3(0.0);
vec3 specular = mix(vec3(1.0), vec3(1.0), pow(max(0.0, 1.0 - dot(sd.N, sd.V)), 5.0));
float roughness = 0.1;
- sd.spec_dominant_dir = get_specular_dominant_dir(sd.N, sd.R, roughness);
+ sd.spec_dominant_dir = get_specular_dominant_dir(sd.N, sd.R, roughness);
vec3 radiance = vec3(0.0);
for (int i = 0; i < MAX_LIGHT && i < light_count; ++i) {