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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
index f55b42eb148..3774054659d 100644
--- a/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lit_surface_frag.glsl
@@ -234,7 +234,7 @@ void CLOSURE_NAME(vec3 N
vec3 true_normal = normalize(cross(dFdx(viewPosition), dFdy(viewPosition)));
- for (int i = 0; i < MAX_LIGHT && i < laNumLight; ++i) {
+ for (int i = 0; i < MAX_LIGHT && i < laNumLight; i++) {
LightData ld = lights_data[i];
vec4 l_vector; /* Non-Normalized Light Vector with length in last component. */
@@ -304,7 +304,7 @@ void CLOSURE_NAME(vec3 N
/* Planar Reflections */
/* ---------------------------- */
- for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar && spec_accum.a < 0.999; ++i) {
+ for (int i = 0; i < MAX_PLANAR && i < prbNumPlanar && spec_accum.a < 0.999; i++) {
PlanarData pd = planars_data[i];
/* Fade on geometric normal. */
@@ -380,7 +380,7 @@ void CLOSURE_NAME(vec3 N
# endif
/* Starts at 1 because 0 is world probe */
- for (int i = 1; ACCUM < 0.999 && i < prbNumRenderCube && i < MAX_PROBE; ++i) {
+ for (int i = 1; ACCUM < 0.999 && i < prbNumRenderCube && i < MAX_PROBE; i++) {
float fade = probe_attenuation_cube(i, worldPosition);
if (fade > 0.0) {
@@ -515,7 +515,7 @@ void CLOSURE_NAME(vec3 N
/* Irradiance Grids */
/* ---------------------------- */
/* Start at 1 because 0 is world irradiance */
- for (int i = 1; i < MAX_GRID && i < prbNumRenderGrid && diff_accum.a < 0.999; ++i) {
+ for (int i = 1; i < MAX_GRID && i < prbNumRenderGrid && diff_accum.a < 0.999; i++) {
GridData gd = grids_data[i];
vec3 localpos;