diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl b/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl new file mode 100644 index 00000000000..f9011f5ae4e --- /dev/null +++ b/source/blender/draw/engines/eevee/shaders/object_motion_vert.glsl @@ -0,0 +1,23 @@ + +uniform mat4 currModelMatrix; +uniform mat4 prevModelMatrix; +uniform mat4 nextModelMatrix; +uniform bool useDeform; + +in vec3 pos; +in vec3 prv; /* Previous frame position. */ +in vec3 nxt; /* Next frame position. */ + +out vec3 currWorldPos; +out vec3 prevWorldPos; +out vec3 nextWorldPos; + +void main() +{ + prevWorldPos = (prevModelMatrix * vec4(useDeform ? prv : pos, 1.0)).xyz; + currWorldPos = (currModelMatrix * vec4(pos, 1.0)).xyz; + nextWorldPos = (nextModelMatrix * vec4(useDeform ? nxt : pos, 1.0)).xyz; + /* Use jittered projmatrix to be able to match exact sample depth (depth equal test). + * Note that currModelMatrix needs to also be equal to ModelMatrix for the samples to match. */ + gl_Position = ViewProjectionMatrix * vec4(currWorldPos, 1.0); +} |