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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/prepass_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_frag.glsl21
1 files changed, 6 insertions, 15 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
index b49dbfceba2..9acd8f998f6 100644
--- a/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/prepass_frag.glsl
@@ -45,26 +45,22 @@ float hashed_alpha_threshold(vec3 co)
/* Find our final, uniformly distributed alpha threshold. */
float threshold = (x < one_a) ? ((x < a) ? cases.x : cases.y) : cases.z;
+ /* Jitter the threshold for TAA accumulation. */
+ threshold = fract(threshold + alphaHashOffset);
+
/* Avoids threshold == 0. */
threshold = clamp(threshold, 1.0e-6, 1.0);
- /* Jitter the threshold for TAA accumulation. */
- return fract(threshold + alphaHashOffset);
+ return threshold;
}
#endif
-#ifdef USE_ALPHA_CLIP
-uniform float alphaThreshold;
-#endif
+#define NODETREE_EXEC
void main()
{
- /* For now do nothing.
- * In the future, output object motion blur. */
-
-#if defined(USE_ALPHA_HASH) || defined(USE_ALPHA_CLIP)
-# define NODETREE_EXEC
+#if defined(USE_ALPHA_HASH)
Closure cl = nodetree_exec();
@@ -75,11 +71,6 @@ void main()
if (opacity < hashed_alpha_threshold(worldPosition)) {
discard;
}
-# elif defined(USE_ALPHA_CLIP)
- /* Alpha clip */
- if (opacity <= alphaThreshold) {
- discard;
- }
# endif
#endif
}