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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/prepass_vert.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/prepass_vert.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
new file mode 100644
index 00000000000..f2e9e7001e8
--- /dev/null
+++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl
@@ -0,0 +1,35 @@
+
+uniform mat4 ModelViewProjectionMatrix;
+uniform mat4 ModelMatrix;
+
+/* keep in sync with DRWManager.view_data */
+layout(std140) uniform clip_block {
+ vec4 ClipPlanes[1];
+};
+
+#ifndef HAIR_SHADER
+in vec3 pos;
+#endif
+
+void main()
+{
+#ifdef HAIR_SHADER
+ float time, thick_time, thickness;
+ vec3 pos, tan, binor;
+ hair_get_pos_tan_binor_time(
+ (ProjectionMatrix[3][3] == 0.0),
+ ViewMatrixInverse[3].xyz, ViewMatrixInverse[2].xyz,
+ pos, tan, binor, time, thickness, thick_time);
+
+ gl_Position = ViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 worldPosition = vec4(pos, 1.0);
+#else
+ gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ vec4 worldPosition = (ModelMatrix * vec4(pos, 1.0));
+#endif
+
+#ifdef CLIP_PLANES
+ gl_ClipDistance[0] = dot(vec4(worldPosition.xyz, 1.0), ClipPlanes[0]);
+#endif
+ /* TODO motion vectors */
+}