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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index cad1346609a..db3497bd043 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -105,7 +105,9 @@ void prepare_raycast(vec3 ray_origin,
/* If the line is degenerate, make it cover at least one pixel
* to not have to handle zero-pixel extent as a special case later */
- ss_step.xy += vec2((dot(ss_step.xy, ss_step.xy) < 0.00001) ? 0.001 : 0.0);
+ if (dot(ss_step.xy, ss_step.xy) < 0.00001) {
+ ss_step.xy = vec2(0.0, 0.0001);
+ }
/* Make ss_step cover one pixel. */
ss_step /= max(abs(ss_step.x), abs(ss_step.y));
@@ -173,7 +175,8 @@ vec3 raycast(int index,
float iter;
for (iter = 1.0; !hit && (ray_time < max_time) && (iter < MAX_STEP); iter++) {
/* Minimum stride of 2 because we are using half res minmax zbuffer. */
- float stride = max(1.0, iter * trace_quality) * 2.0;
+ /* WORKAROUND: Factor is a bit higher than 2 to avoid some banding. To investigate. */
+ float stride = max(1.0, iter * trace_quality) * (2.0 + 0.05);
float lod = log2(stride * 0.5 * trace_quality) * lod_fac;
ray_time += stride;
@@ -234,9 +237,10 @@ vec3 raycast(int index,
#endif
}
- if (discard_backface) {
- /* Discard backface hits */
- hit = hit && (prev_delta > 0.0);
+ /* Discard backface hits. Only do this if the ray traveled enough to avoid loosing intricate
+ * contact reflections. This is only used for SSReflections. */
+ if (discard_backface && prev_delta < 0.0 && curr_time > 4.1) {
+ hit = false;
}
/* Reject hit if background. */