Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl21
1 files changed, 8 insertions, 13 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl b/source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl
index 3e0a5e76d00..f276e4f26ca 100644
--- a/source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/renderpass_lib.glsl
@@ -1,4 +1,4 @@
-#define EEVEE_AOV_HASH_COLOR_TYPE_MASK 1
+#define EEVEE_AOV_HASH_COLOR_TYPE_MASK 1u
/* ---------------------------------------------------------------------- */
/** \name Resources
@@ -14,7 +14,7 @@ layout(std140) uniform renderpass_block
bool renderPassSSSColor;
bool renderPassEnvironment;
bool renderPassAOV;
- int renderPassAOVActive;
+ uint renderPassAOVActive;
};
/** \} */
@@ -23,19 +23,14 @@ layout(std140) uniform renderpass_block
/** \name Functions
* \{ */
-vec3 render_pass_diffuse_mask(vec3 diffuse_color, vec3 diffuse_light)
+vec3 render_pass_diffuse_mask(vec3 diffuse_light)
{
- return renderPassDiffuse ? (renderPassDiffuseLight ? diffuse_light : diffuse_color) : vec3(0.0);
+ return renderPassDiffuse ? (renderPassDiffuseLight ? diffuse_light : vec3(1.0)) : vec3(0.0);
}
-vec3 render_pass_sss_mask(vec3 sss_color)
+vec3 render_pass_glossy_mask(vec3 specular_light)
{
- return renderPassSSSColor ? sss_color : vec3(0.0);
-}
-
-vec3 render_pass_glossy_mask(vec3 specular_color, vec3 specular_light)
-{
- return renderPassGlossy ? (renderPassGlossyLight ? specular_light : specular_color) : vec3(0.0);
+ return renderPassGlossy ? (renderPassGlossyLight ? specular_light : vec3(1.0)) : vec3(0.0);
}
vec3 render_pass_emission_mask(vec3 emission_light)
@@ -45,10 +40,10 @@ vec3 render_pass_emission_mask(vec3 emission_light)
bool render_pass_aov_is_color()
{
- return (renderPassAOVActive & EEVEE_AOV_HASH_COLOR_TYPE_MASK) != 0;
+ return (renderPassAOVActive & EEVEE_AOV_HASH_COLOR_TYPE_MASK) != 0u;
}
-int render_pass_aov_hash()
+uint render_pass_aov_hash()
{
return renderPassAOVActive & ~EEVEE_AOV_HASH_COLOR_TYPE_MASK;
}