Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl37
1 files changed, 21 insertions, 16 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
index 89a411bc7cb..eb6ca4b9de8 100644
--- a/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/renderpass_postprocess_frag.glsl
@@ -4,12 +4,13 @@
#define PASS_POST_UNDEFINED 0
#define PASS_POST_ACCUMULATED_COLOR 1
-#define PASS_POST_ACCUMULATED_LIGHT 2
-#define PASS_POST_ACCUMULATED_VALUE 3
-#define PASS_POST_DEPTH 4
-#define PASS_POST_AO 5
-#define PASS_POST_NORMAL 6
-#define PASS_POST_TWO_LIGHT_BUFFERS 7
+#define PASS_POST_ACCUMULATED_COLOR_ALPHA 2
+#define PASS_POST_ACCUMULATED_LIGHT 3
+#define PASS_POST_ACCUMULATED_VALUE 4
+#define PASS_POST_DEPTH 5
+#define PASS_POST_AO 6
+#define PASS_POST_NORMAL 7
+#define PASS_POST_TWO_LIGHT_BUFFERS 8
uniform int postProcessType;
uniform int currentSample;
@@ -55,7 +56,7 @@ vec3 safe_divide_even_color(vec3 a, vec3 b)
void main()
{
- vec3 color;
+ vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
ivec2 texel = ivec2(gl_FragCoord.xy);
if (postProcessType == PASS_POST_DEPTH) {
@@ -66,11 +67,11 @@ void main()
else {
depth = -get_view_z_from_depth(depth);
}
- color = vec3(depth);
+ color.rgb = vec3(depth);
}
else if (postProcessType == PASS_POST_AO) {
float ao_accum = texelFetch(inputBuffer, texel, 0).r;
- color = vec3(min(1.0, ao_accum / currentSample));
+ color.rgb = vec3(min(1.0, ao_accum / currentSample));
}
else if (postProcessType == PASS_POST_NORMAL) {
float depth = texelFetch(depthBuffer, texel, 0).r;
@@ -80,35 +81,39 @@ void main()
if (depth != 1.0 && any(notEqual(encoded_normal, vec2(0.0)))) {
vec3 decoded_normal = normal_decode(texelFetch(inputBuffer, texel, 0).rg, vec3(0.0));
vec3 world_normal = mat3(ViewMatrixInverse) * decoded_normal;
- color = world_normal;
+ color.rgb = world_normal;
}
else {
- color = vec3(0.0);
+ color.rgb = vec3(0.0);
}
}
else if (postProcessType == PASS_POST_ACCUMULATED_VALUE) {
float accumulated_value = texelFetch(inputBuffer, texel, 0).r;
- color = vec3(accumulated_value / currentSample);
+ color.rgb = vec3(accumulated_value / currentSample);
}
else if (postProcessType == PASS_POST_ACCUMULATED_COLOR) {
vec3 accumulated_color = texelFetch(inputBuffer, texel, 0).rgb;
+ color.rgb = (accumulated_color / currentSample);
+ }
+ else if (postProcessType == PASS_POST_ACCUMULATED_COLOR_ALPHA) {
+ vec4 accumulated_color = texelFetch(inputBuffer, texel, 0);
color = (accumulated_color / currentSample);
}
else if (postProcessType == PASS_POST_ACCUMULATED_LIGHT) {
vec3 accumulated_light = texelFetch(inputBuffer, texel, 0).rgb;
vec3 accumulated_color = texelFetch(inputColorBuffer, texel, 0).rgb;
- color = safe_divide_even_color(accumulated_light, accumulated_color);
+ color.rgb = safe_divide_even_color(accumulated_light, accumulated_color);
}
else if (postProcessType == PASS_POST_TWO_LIGHT_BUFFERS) {
vec3 accumulated_light = texelFetch(inputBuffer, texel, 0).rgb +
texelFetch(inputSecondLightBuffer, texel, 0).rgb;
vec3 accumulated_color = texelFetch(inputColorBuffer, texel, 0).rgb;
- color = safe_divide_even_color(accumulated_light, accumulated_color);
+ color.rgb = safe_divide_even_color(accumulated_light, accumulated_color);
}
else {
/* Output error color: Unknown how to post process this pass. */
- color = vec3(1.0, 0.0, 1.0);
+ color.rgb = vec3(1.0, 0.0, 1.0);
}
- fragColor = vec4(color, 1.0);
+ fragColor = color;
}