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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/surface_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_frag.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
index e746acfdfa3..d0297c8cb7f 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl
@@ -61,11 +61,11 @@ void main()
#ifdef USE_SSS
float fac = float(!sssToggle);
- /* TODO(fclem) we shouldn't need this.
+ /* TODO(fclem): we shouldn't need this.
* Just disable USE_SSS when USE_REFRACTION is enabled. */
# ifdef USE_REFRACTION
/* SSRefraction pass is done after the SSS pass.
- * In order to not loose the diffuse light totally we
+ * In order to not lose the diffuse light totally we
* need to merge the SSS radiance to the main radiance. */
fac = 1.0;
# endif