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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/surface_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/surface_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl index b19e50c9d31..d0297c8cb7f 100644 --- a/source/blender/draw/engines/eevee/shaders/surface_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/surface_frag.glsl @@ -65,7 +65,7 @@ void main() * Just disable USE_SSS when USE_REFRACTION is enabled. */ # ifdef USE_REFRACTION /* SSRefraction pass is done after the SSS pass. - * In order to not loose the diffuse light totally we + * In order to not lose the diffuse light totally we * need to merge the SSS radiance to the main radiance. */ fac = 1.0; # endif |