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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/surface_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/surface_lib.glsl12
1 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
index b93a3a23eff..e80dc1761f0 100644
--- a/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/surface_lib.glsl
@@ -13,7 +13,15 @@ uniform float refractionDepth;
vec3 worldNormal; \
vec3 viewNormal;
-#ifdef GPU_GEOMETRY_SHADER
+#if defined(STEP_RESOLVE) || defined(STEP_RAYTRACE)
+/* SSR will set these global variables itself.
+ * Also make false positive compiler warnings disapear by setting values. */
+vec3 worldPosition = vec3(0);
+vec3 viewPosition = vec3(0);
+vec3 worldNormal = vec3(0);
+vec3 viewNormal = vec3(0);
+
+#elif defined(GPU_GEOMETRY_SHADER)
in ShaderStageInterface{SURFACE_INTERFACE} dataIn[];
out ShaderStageInterface{SURFACE_INTERFACE} dataOut;
@@ -24,7 +32,7 @@ out ShaderStageInterface{SURFACE_INTERFACE} dataOut;
dataOut.worldNormal = dataIn[vert].worldNormal; \
dataOut.viewNormal = dataIn[vert].viewNormal;
-#else
+#else /* GPU_VERTEX_SHADER || GPU_FRAGMENT_SHADER*/
IN_OUT ShaderStageInterface{SURFACE_INTERFACE};