diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl new file mode 100644 index 00000000000..1b6a7b33f42 --- /dev/null +++ b/source/blender/draw/engines/eevee/shaders/volumetric_accum_frag.glsl @@ -0,0 +1,11 @@ + +/* This shader is used to add default values to the volume accum textures. + * so it looks similar (transmittance = 1, scattering = 0) */ +layout(location = 0, index = 0) out vec4 FragColor0; +layout(location = 0, index = 1) out vec4 FragColor1; + +void main() +{ + FragColor0 = vec4(0.0); + FragColor1 = vec4(1.0); +} |