diff options
Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl')
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl index 00e01e753f9..3a293647f84 100644 --- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl @@ -4,9 +4,6 @@ #define NODETREE_EXEC -uniform ivec3 volumeTextureSize; -uniform vec3 volume_jitter; - #ifdef MESH_SHADER uniform mat4 volumeObjectMatrix; uniform vec3 volumeOrcoLoc; @@ -33,7 +30,7 @@ layout(location = 3) out vec4 volumePhase; void main() { ivec3 volume_cell = ivec3(gl_FragCoord.xy, slice); - vec3 ndc_cell = volume_to_ndc((vec3(volume_cell) + volume_jitter) / volumeTextureSize); + vec3 ndc_cell = volume_to_ndc((vec3(volume_cell) + volJitter.xyz) * volInvTexSize.xyz); viewPosition = get_view_space_from_depth(ndc_cell.xy, ndc_cell.z); worldPosition = transform_point(ViewMatrixInverse, viewPosition); |