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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
index 914261d7f59..d6eeedd8640 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_frag.glsl
@@ -155,15 +155,6 @@ float attr_load_float(sampler3D tex)
{
return texture(tex, grid_coordinates()).r;
}
-vec4 attr_load_color(sampler3D tex)
-{
- return texture(tex, grid_coordinates());
-}
-vec3 attr_load_uv(sampler3D attr)
-{
- attr_id += 1;
- return vec3(0);
-}
/* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
* the engine side. But as of now, the engines are reponsible for loading the attributes. */