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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
index acd1e58ff97..1ae6a258d3d 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_integration_frag.glsl
@@ -39,7 +39,7 @@ void main()
/* Without compute shader and arbitrary write we need to
* accumulate from the beginning of the ray for each cell. */
float integration_end = float(slice);
- for (int i = 0; i < slice; ++i) {
+ for (int i = 0; i < slice; i++) {
ivec3 volume_cell = ivec3(gl_FragCoord.xy, i);
vec3 Lscat = texelFetch(volumeScattering, volume_cell, 0).rgb;