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Diffstat (limited to 'source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl')
-rw-r--r--source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
index 788e621c3c1..c48c3bffaef 100644
--- a/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
@@ -70,7 +70,7 @@ vec3 light_volume(LightData ld, vec4 l_vector)
* Using "Point Light Attenuation Without Singularity" from Cem Yuksel
* http://www.cemyuksel.com/research/pointlightattenuation/pointlightattenuation.pdf
* http://www.cemyuksel.com/research/pointlightattenuation/
- **/
+ */
float d = l_vector.w;
float d_sqr = sqr(d);
float r_sqr = ld.l_volume_radius;